Simone Spagnol

36722256900

Publications - 5

Cost-effective 3D scanning and printing technologies for outer ear reconstruction: current status

Publication Name: Head and Face Medicine

Publication Date: 2023-12-01

Volume: 19

Issue: 1

Page Range: Unknown

Description:

Current 3D scanning and printing technologies offer not only state-of-the-art developments in the field of medical imaging and bio-engineering, but also cost and time effective solutions for surgical reconstruction procedures. Besides tissue engineering, where living cells are used, bio-compatible polymers or synthetic resin can be applied. The combination of 3D handheld scanning devices or volumetric imaging, (open-source) image processing packages, and 3D printers form a complete workflow chain that is capable of effective rapid prototyping of outer ear replicas. This paper reviews current possibilities and latest use cases for 3D-scanning, data processing and printing of outer ear replicas with a focus on low-cost solutions for rehabilitation engineering.

Open Access: Yes

DOI: 10.1186/s13005-023-00394-x

Mobile Assistive Technologies

Publication Name: Wireless Communications and Mobile Computing

Publication Date: 2018-01-01

Volume: 2018

Issue: Unknown

Page Range: Unknown

Description:

No description provided

Open Access: Yes

DOI: 10.1155/2018/8617892

Current use and future perspectives of spatial audio technologies in electronic travel aids

Publication Name: Wireless Communications and Mobile Computing

Publication Date: 2018-01-01

Volume: 2018

Issue: Unknown

Page Range: Unknown

Description:

Electronic travel aids (ETAs) have been in focus since technology allowed designing relatively small, light, and mobile devices for assisting the visually impaired. Since visually impaired persons rely on spatial audio cues as their primary sense of orientation, providing an accurate virtual auditory representation of the environment is essential. This paper gives an overview of the current state of spatial audio technologies that can be incorporated in ETAs, with a focus on user requirements. Most currently available ETAs either fail to address user requirements or underestimate the potential of spatial sound itself, which may explain, among other reasons, why no single ETA has gained a widespread acceptance in the blind community.We believe there is ample space for applying the technologies presented in this paper, with the aim of progressively bridging the gap between accessibility and accuracy of spatial audio in ETAs.

Open Access: Yes

DOI: 10.1155/2018/3918284

Usability and effectiveness of auditory sensory substitution models for the visually impaired

Publication Name: 142nd Audio Engineering Society International Convention 2017 AES 2017

Publication Date: 2017-01-01

Volume: Unknown

Issue: Unknown

Page Range: Unknown

Description:

This paper focuses on auditory sensory substitution for providing visually impaired users with suitable information in both static scene recognition and dynamic obstacle avoidance. We introduce three different sonification models together with three temporal presentation schemes, i.e. ways of temporally organizing the sonic events in order to provide suitable information. Following an overview of the motivation and challenges behind each of the solutions, we describe their implementation and an evaluation of their relative strengths and weaknesses based on a set of experiments conducted in a virtual environment.

Open Access: Yes

DOI: DOI not available

Sound of vision - Spatial audio output and sonification approaches

Publication Name: Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics

Publication Date: 2016-01-01

Volume: 9759

Issue: Unknown

Page Range: 202-209

Description:

The paper summarizes a number of audio-related studies conducted by the Sound of Vision consortium, which focuses on the construction of a new prototype electronic travel aid for the blind. Different solutions for spatial audio were compared by testing sound localization accuracy in a number of setups, comparing plain stereo panning with generic and individual HRTFs, as well as testing different types of stereo headphones vs custom designed quadrophonic proximaural headphones. A number of proposed sonification approaches were tested by sighted and blind volunteers for accuracy and efficiency in representing simple virtual environments.

Open Access: Yes

DOI: 10.1007/978-3-319-41267-2_28