Teaching popular culture 3D/VR technology
Publication Name: 8th IEEE International Conference on Cognitive Infocommunications Coginfocom 2017 Proceedings
Publication Date: 2017-07-02
Volume: 2018-January
Issue: Unknown
Page Range: Unknown
Description:
Teaching Popular culture 3D/VR Technological background may offer novel experience to learners regarding visual impact and content, which makes both imparting and learning new materials more efficient. 3D/VR technology makes possible for the students to getting closer visually to the world of the elder people in time and space. All these contribute to the subject will become more practice-oriented.
Open Access: Yes