Teaching popular culture 3D/VR technology

Publication Name: 8th IEEE International Conference on Cognitive Infocommunications Coginfocom 2017 Proceedings

Publication Date: 2017-07-02

Volume: 2018-January

Issue: Unknown

Page Range: Unknown

Description:

Teaching Popular culture 3D/VR Technological background may offer novel experience to learners regarding visual impact and content, which makes both imparting and learning new materials more efficient. 3D/VR technology makes possible for the students to getting closer visually to the world of the elder people in time and space. All these contribute to the subject will become more practice-oriented.

Open Access: Yes

DOI: 10.1109/CogInfoCom.2017.8268297

Authors - 1