Game-based logistics tuition efforts in higher education
No authors available
Publication Name: Proceedings of the European Conference on Games-based Learning
Publication Date: 2014-01-01
Volume: 2
Issue:
Page Range: 496-502
Description:
Logistics is one of the most powerful sources in business today. It is the key to open markets, to satisfy customers, to create sustainable supply chains and smart cities. As logistics are getting more and more into most companies'spotlight, there is a constantly growing need for qualified and well-trained experts. While logistics as a discipline went through a complete metamorphosis during the past few decades, related secondary school and university curriculums have mostly remained unchanged, and universities are seldom able to fulfill the needs of the rapidly changing market. The purpose of this study is to show how our game- and simulation-based environment may support the development of logistics tuition by concentrating on all three learning domains of Bloom's taxonomy, by providing hands on experiences and by being deeply rooted in everyone's natural learning process.
Open Access: No
DOI: DOI not available