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Found 6319 publications

Encountering the cognitive and noetic endeavors of macedon renaissance : PPart II: Macedonian renaissance and system of depicting and meaning for the picture of sephanus rex on the coronation mantle (Royal Casula) of St Stephen of Hungary. Anagrams and their Cognitive Interpretations

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 533-542

Description:

The paper discusses artworks of Royal (Coronation) Robe (Casula) of St Stephen of Hungary in the style of the Macedonian Renaissance representing noetic and pneumatic experiences renewing the traditional Christian views and interpretations. In this part in the framework of the old Greek noetic and Israelite-Judaic pneumatic experiences, the narrative in Plato's sense uses old mythological patterns not as a religious idea but a hermeneutical didactically support the original noetic or pneumatic experience.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237909

A tool for creating and editing dashboards in VR spaces based on a canonical set of operations

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 497-502

Description:

VR spaces are increasingly used for purposes other than entertainment, to help communicate ideas in more memorable and effective ways. This paper focuses on the problem of how 2D panel layouts - i.e. information dashboards - can be effectively created and edited in 3D spaces. We propose a set of canonical operations to support such layout design. We also introduce a pilot implementation that enables the use of these operations to help configure 2D content within spaces running on the MaxWhere VR platform.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237857

Navigation power of MaxWhere: A unique solution

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 509-514

Description:

Precise and accurate navigation is an elementary expectation in desktop virtual realities. In this paper, the navigation method of MaxWhere VR is presented, furthermore, it is analyzed in terms of interaction fidelity and controller mapping. The MaxWhere VR platform offers different navigational operations, that are optimized for an external mouse with a scroll wheel. Besides moving forward and backward, rotating the camera view and lifting, another navigation type is available, the spherical orbit. This navigational operation is known from engineering software, and its role is to look around a selected object and observe it from each side. This function can be useful in educational and exhibition spaces where 3D models are located. These navigational operations are considered low-fidelity interactions, compared to human motions, although with the directionally mapped general control devices, such as a mouse, high perceived naturalness can be achieved that can relate to a higher sense of spatial presence.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237904

3D webspace VS 2D website

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 515-516

Description:

The live demonstration will show two examples of 3D Webspaces. It will be demonstrated that 3D Websapces are considerable more effective in communication comparing to 2D Websites.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237898

Encountering the cognitive and noetic endeavors of macedon renaissance : PPart III: System of depicting and meaning for the picture of stephanus and clemens on the coronation mantle (Royal Casula) of St Stephen of Hungary

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 543-552

Description:

The paper discusses artworks of Royal (Coronation) Robe (Casula) of St Stephen of Hungary concerning the picture of the 'Godfather Saint' of the author-king Stephen, 'Levita Stephanus' (Protomartyr) in the style of the Macedonian Renaissance representing noetic and pneumatic experiences renewing the traditional Christian interpretations. Here the main purpose of the fascinating Artifact is the explanation of the historical and structural background in the old Greek noetic and mystical Judaist pneumatic tradition for the Christian new kind of the Asterisk- disc eucharistic liturgy.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237852

Colour afterimages: Computing and measuring virtual colour perception provided by two display types

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 109-114

Description:

Afterimages are common and frequent perceptual phenomena of everyday life. When looking into a bright light source compared to environment and suddenly turning the eyes away from it, the illusionary image of the light source remains in perception, for a while. A subordinate to afterimages defined in our research is virtual colour perception that, according to our interpretation is an unusual and intense temporary colour perception provoked by quick colour change in the incident light. Modelling virtual colour perception can be useful in the field of visual design, for example in dynamic advertising. A computational kinetic model established for simulating and quantifying virtual colour perception was developed in our previous work and was validated with preliminary tests involving 20 observers. Validation test results were contestable due to the high variance (about 50 RSD%) of duration and intensity of afterimage results at each incident light colour change. Thus, in our current work, validation on one-observer tests was performed to minimize the variance of results. Further, these validation tests were run on two liquid crystal display (LCD) types: a nowadays frequently present In-Plane Switching (IPS) display providing vivid colours, and an older LCD-TN (twisted nematic) display.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237835

Level of presence in max where virtual reality

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 485-490

Description:

Presence is the sense of being inside a virtual environment, that can be experienced also in desktop virtual realities not only in full-immersive VRs. MaxWhere is a desktop virtual reality that is used in education and for collaborative work. This VR can be considered as a 3D browser because in the space there are several smartboards where any web-content, document, or image can be displayed. This study compares the sense of presence in MaxWhere virtual reality to other desktop virtual realities with the Igroup Presence Questionnaire. This VR is in focus of numerous scientific research, thus this comparison of presence level could be a great starting point for them. The analysis showed that the level of presence in MaxWhere virtual reality corresponds to the average presence level in other desktop virtual realities. The analysis of the presence profile has shown that the general sense of presence and the spatial presence are relatively high in this VR. The experienced realism scale is the lowest because this VR is designed to foster working and learning inside the virtual space and not for having a high fidelity.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237826

Design thinking for innovation in 3D VR over-voltage protection with memristor

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 417-424

Description:

This paper shows an example of CogInfoCom as during analyses the operation of a memristor in a real 3D VR based teaching. This paper looks at the possibility of the application of a macroscopic memristor (MR), not yet available, combined with a spark gap for over-voltage protection purposes. During teaching the memristor as a disruptive technologies the lecturers and the students do a close cooperative work in the 3D VR space, using several mathematical softwares for analyzing of not yet avaliable memristor, so the humans and ICT are not separable on cognitive level. In this 3D VR education the cooperation of the intelligent systems with humans help to analyse, systemize the information and create new information. Memristors will possibly find applications in the field of electromagnetic compatibility, specifically in over-voltage protection, so it is timely to include it in the curriculum of electrical engineering education in BsC level. The examination of a physically non-existent memristor is made possible by 3D VR space and mathematical and infocommunication softwares. So, presenting another cost-effective opportunity for the educational applicability of VR.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237879

Proposal of a graph-based motion planner architecture

Publication Name: 11th IEEE International Conference on Cognitive Infocommunications Coginfocom 2020 Proceedings

Publication Date: 2020-09-23

Volume: Unknown

Issue: Unknown

Page Range: 393-398

Description:

Motion planning is a critical task in robots and autonomous vehicles. This task is typically complex in computation and structure. Current frameworks are difficult to extend and supervise. This article presents a new architectural proposal of motion planning software, which can be used by mobile robots and autonomous vehicles. Defining aspects have been inspired by the foundations of Cognitive Infocommunications (CogInfoCom) to construct a highly interactive system aiming intuitive human-computer collaboration. The structure is based on a graph-based approach which is suitable in a distributed setting. This formalization provides a graphical behavior description, an intuitive way for human actors to interact with the system. The behavior of each acting component is based on a hybrid-system formalism which can further serve as a basis to model human behavior.

Open Access: Yes

DOI: 10.1109/CogInfoCom50765.2020.9237891