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Mediumship and its Cognitive 'Survival' in Identification of Collective Individuation the Hungarian Painter-Genius Csontváry's Mediumship and 'Survival' : Part III. The Analysis of the Feminine Representations of the Picture

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 567-572

Description:

The paper deals with the mediumship and the retro-cognitive and precognitive patterns in identification of collective individuation. We attend to show the relationships between the artistic visions (pictures) of Csontváry the Hungarian genius. The paper continues the analysis of some important details.11 This paper is dedicated to the blessed memory of Dr. Rezs Pertorini and Dr. Anthony Storr. Thanks for the inspiration to Dr. Katalin Gellér.

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9089892

State Space Model Based Control in Virtual Laboratory

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 507-510

Description:

Applying virtual laboratories in teaching can improve and complete university lectures. This paper presents four labs that allow engineering students to study and design a pole placement based controller for typical problems: inverted pendulum, Furuta pendulum, crane, ball and beam. The dynamics of the plants, instructions for controller design and test are provided on smartboards of the virtual laboratory. The controller performance can be studied by the model of the real-life application. The mathematical models and controller design are presented as well as the experiences in the virtual laboratory of control engineering.

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9090003

Charting the State-of-The-Art in the Application of Convolutional Neural Networks to Quality Control in Industry 4.0 and Smart Manufacturing

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 463-468

Description:

This paper summarizes the theory behind state-of-The-Art convolutional neural networks and investigates how they can applied to some of the challenges in Industry 4.0. Following an overview of key results in the literature, several major application areas are highlighted, with a focus on areas such as defect detection in production and anomaly detection for maintenance. It is concluded that convolutional neural networks are essential tools for solving many challenges in Industry 4.0.

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9089932

CogInfoCom 2019 Welcome

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 3

Description:

No description provided

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9089990

Sense of Presence in MaxWhere Virtual Reality

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 91-94

Description:

Presence is a psychological phenomenon, the sense of being in a virtual environment. Experiencing presence is not limited to the users of full immersive virtual realities, but it can be experienced also in desktop virtual realities. These VRs visualize the simulated 3D environment on two-dimensional displays. MaxWhere is a desktop virtual environment for education, learning and working. It can be described as a 3D browser because any web-page could be loaded on the predefined SmartBoards of the virtual space. Already many research has been done on the use of this software, but this is the first time when the sense of presence is considered. The study aimed to measure the sense of presence in MaxWhere virtual reality and investigate its relationship with individual navigational experience and prior knowledge of the VR. Navigational experience is how much the user feels natural and automatic the movements in the virtual space. The results showed that better navigational experience correlates with stronger sense of spatial presence. Furthermore, the more experienced users reported higher sense of presence and gave higher rating on experienced realism subscale.

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9089976

Mediumship and its Cognitive 'Survival' in Identification of Collective Individuation Part VI. Csontváry's Vision (Picture) of the Wailing Wall and Jung's Fatehpur Dream, a Comparison

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 587-596

Description:

In this part of the paper we intend to show a hermeneutical comparison between Csontváry's Wailing Wall picture and Jung's famous Fatehpur dream as characteristic manifestations of the collective individuation. We discuss their mainly unconscious participation mystique with Sabbatai Zwi and his 'theology' together with their interest in the 'David-Uriah' mythologem. Afterward we analyze the mediumship of Csontváry comparing with the mediumship of C. G. Jung and W. Pauli.

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9089905

Interaction Patterns of Spatial Navigation in VR Workspaces

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 615-618

Description:

During the discovery of any new environment-be it real or virtual-the first step is usually that of exploration. The goal exploration in this context is to find the location that provides the most informative, or otherwise useful viewpoint in the space. Depending on the complexity of the space and the task at hand, this can be a difficult challenge. Nevertheless, the finding of useful viewpoints can be facilitated, at least in virtual reality, by changing the layout of the space, as well as by changing other visual features to lower the cognitive load of navigation. In this paper, we present a set of experiments using the MaxWhere desktop virtual environment which suggest that besides the arrangement of a space, its key points of discovery can also influence the time it takes to accomplish a task. This conclusion is supported both by data on key points of navigation and on the activation mode that was utilized on the various smartboards laid out in 3D space. In this research, we hope to show how specific nodes can be found, based on a data-oriented approach, which can lead users to focus on the most important information and obtain the best overview of any virtual space in general.

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9089998

Enabling the Creation of Intelligent Things: Bringing Artificial Intelligence and Robotics to Schools

Publication Name: Proceedings Frontiers in Education Conference Fie

Publication Date: 2019-10-01

Volume: 2019-October

Issue: Unknown

Page Range: Unknown

Description:

This Innovative Practice Work in Progress paper presents a novel educational project, aiming at the development and implementation of a professional, standardized, internationally accepted system for training and certifying teachers, school students and young people in Artificial Intelligence (AI) and Robotics. In recent years, AI and Robotics have become major topics with a huge impact not only on our everyday life but also on the working environment. Hence, sound knowledge about principles and concepts of AI and Robotics are key skills for the 21st century. Nonetheless, hardly any systematic approaches exist that focus on teaching AI/Robotics principles at K-12 level, addressing both teachers and students. In order to meet this challenge, the European Driving License for Robots and Intelligent Systems is under development. It is based on a number of previously implemented and evaluated projects and comprises teaching curricula and training modules for AI/Robotics, following a competency based, blended learning approach. Additionally, a certification system proves peoples' competencies acquired during the training. By applying this innovative approach - a standardized and widely recognized training and certification system for AI and Robotics at K-12 level for both teachers and students - we envision to foster AI/Robotics literacy on a broad basis.

Open Access: Yes

DOI: 10.1109/FIE43999.2019.9028537

Mediumship and its Cognitive 'Survival' in Identification of Collective Individuation the Hungarian Painter-Genius Csontváry's Mediumship and 'Survival' Part IV. The Representation and Meaning of the Hypothetic Herzl Group on the Picture

Publication Name: 10th IEEE International Conference on Cognitive Infocommunications Coginfocom 2019 Proceedings

Publication Date: 2019-10-01

Volume: Unknown

Issue: Unknown

Page Range: 573-578

Description:

The paper deals with the mediumship and the retro-cognitive and precognitive patterns in identification of collective individuation. We attend to show the relationships between the artistic visions (pictures) of Csontváry the Hungarian genius. The discussion is continued by the hermeneutical investigation of the hypothetical Theodor Herzl and his 'company1.1This paper is dedicated to the blessed memory of Dr. Rezsö Pertorini and Dr. Anthony Storr. Thanks for the inspiration to Dr. Katalin Gellér.

Open Access: Yes

DOI: 10.1109/CogInfoCom47531.2019.9089956